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DOwnload Hate Story 2



The main user interface allows the player to read through various diaries and letters that reveal the game's backstory and insight into its many (deceased) characters. For the most part, navigating this interface is similar to navigating a basic e-mail system, in that messages are chronologically arranged and searchable. They are grouped in usually numbered "blocks", released to the player by *Hyun-ae or *Mute throughout the game. For the most part, the AIs release blocks "out of order", or do not release all entries in a block, forcing the player to assemble the timeline of events out of what clues they have, and draw certain conclusions independently until (or if) the AIs can be convinced to be more forthcoming. In most cases, the player can, after reading a log entry, show its content to the currently active AI. This is the primary process by which additional information and message blocks are revealed. Players can also type in an entry's alphanumeric ID in the main log menu to obtain it directly, as long as its corresponding block is decrypted.


Due to the branching nature of the story, the game must be played more than once to unlock all logs to complete the game, as it is impossible to reveal all log entries and information from the AIs in one playthrough. A log system separate from the game's save files displays all discovered logs from all playthroughs, effectively tracking the player's overall completion.




DOwnload Hate Story 2



In Analogue's introductory cutscene, the protagonist receives a message from a colleague, who tasks them with accessing the text logs aboard the Mugunghwa, and download as many as possible, as sponsored by the Saeju Colony Historical Society.[2] After enabling the system AI using a Linux-style terminal, *Hyun-ae greets the player, pleasantly shocked to find an external connection. She expresses her gratitude to the player for contacting the ship "after so many years", and promises that she will do her utmost to help access the logs.[7]


After giving the player a key entry from the Pale Bride's diary, *Hyun-ae reveals that she is the AI form of the Pale Bride, and asks the player to decrypt a block of restricted data by entering the override terminal in super-user mode (accessible only by entering a certain password). While attempting to do so, the player encounters a corrupted AI core and is forced to restore it to proceed. This activates *Mute, who reveals that *Hyun-ae may be linked to the ship's demise by referring to her as "that murderous bitch".[12] As only one of the AIs can be active at a time (determined by keying in Linux-like terminal commands), the path through the story and the revelations contained within the many logs and messages branch based on decisions made by the player - most relevantly, which AI receives the most attention.


Eventually, it is revealed that the Pale Bride (now *Hyun-ae) was brutally treated by the Kim family after they awoke her from stasis.[11] After many small rebellions and increasingly serious punishments, going so far as to refusing to be wed to Emperor Ryu, to whom she had been promised as a bride and concubine, her adoptive parents[24] cut out her tongue to prevent the young girl from speaking out against men (a trauma *Mute was unaware of to the game's present).[19] After her marriage, Hyun-ae became close friends with the Emperor's first wife, Empress Ryu Jae-hwa.[26] She calls her "stronger than I ever was", not letting men order her around "while still knowing her place"; as well as the only person to notice Hyun-ae's muteness and failing health. Upon the Empress's sudden death, Hyun-ae's sorrow and rage ultimately drove her to kill everyone she hated aboard the Mugunghwa by deactivating its life support systems.[22] As the crew suffocated to death, she retreated into the computer system as an AI by using a "neurosynaptic" scan of her brain and a copy of *Mute's AI coding, which she used to deactivate the security AI up until Analogue's present. This explains the *Hyun-ae's hatred of the Kims, *Mute's hatred of *Hyun-ae, and acts as a key factor for the player's decisions.


The first two endings involve *Hyun-ae leaving the Mugunghwa with the protagonist, either as a companion or lover.[27][28] In the third ending, the protagonist leaves without taking either AI with them (either by not saving the ship from meltdown in time, or by prematurely downloading the logs before the end of the AI commentary has been reached). This conclusion can also be reached if the player opts not to download the AI data during the final conclusion.[29] The fourth ending involves "kidnapping" *Mute, effectively relieving her of her duties on the ship.[30] The fifth ending, which can only be accessed by "cheating" (searching manually for a log which would not normally appear on the story branch in question), involves taking both AIs as a harem.[31] The game can also end by penalty for disagreeing too much with an AI, causing the angered AI to permanently disconnect the protagonist from the ship's computer,[32] or by the "bad priorities" ending, which occurs when the player downloads the logs during the meltdown sequence, which takes too much time, killing them in the explosion.


In an informal Kotaku interview, Love revealed that she considered being drunk while writing a "necessity", due to the Joseon dynasty's reprehensible history and the nature of the research of social agendas against women. Despite her disgust at the philosophies behind Analogue's misogyny, Love expressed her interest in how "ideas take root...Nobody ever just wakes up one day and says[,] 'yeah, I hate women, I wish we'd stop letting them read.'"[36]


Christine Love announced that a sequel to Analogue titled Hate Plus.[36] Originally planned to be DLC before becoming full sequel release on 19 August 2013. According to an article[36] by Kotaku's Patricia Hernandez, the sequel takes place after the events aboard the Mugunghwa and will feature the player returning to Earth and discovering how society on board the ship broke down. Those that finished the original game are able to import their save games into the sequel so that any decisions made will be part of the new story.[54] Following Endings 1, 2, 4, and/or 5, Hate Plus reveals the events that took place aboard the Mugunghwa, prior to the shift into the Joseon-like society depicted in the original Analogue.


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It's a simple formula, but one with enough charm and character of its own to warrant slapping down a few quid - if only for the chance to play it in co-op with a future lover. But like so many incompatible love interests down the years, your enjoyment on PC is blighted by slightly iffy joypad support and unintuitive button mapping - something the developer could fix in about five minutes if it didn't hate your face so much.


The purpose of this study is to (1) assess reasons that stimulant-using HIV-positive MSM download and sustain their use of mobile phone apps in general, and (2) obtain feedback on features and functions that these men prefer in a mobile phone app to optimize their ART adherence.


Focus groups were conducted with stimulant-using HIV-positive MSM (24-57 years of age; mostly non-Hispanic white; 42% once a week or more frequent stimulant drug use) in San Francisco and Minneapolis. Our aim was to explore the mobile phone app features and functions that they considered when deciding to download and sustain their use of general apps over time, as well as specific features and functions that they would like to see incorporated into an ART adherence mobile app. Focus groups were audiorecorded and transcribed verbatim. Thematic analysis was applied to transcripts using line-by-line open coding and organizing codes into meaningful themes.


Men reported that they currently had a variety of health and wellness, social media and networking, gaming and entertainment, and utility apps on their mobile phones. Downloading apps to their mobile phones was influenced by the cost of the app, recommendations by a trusted source, and the time it takes to download. In addition, downloading and sustained use of apps was more likely to occur when men had control over most features of the app and apps were perceived to be useful, engaging, secure, and credible. Participants suggested that ART adherence mobile phone apps include social networking features, connections to local resources and their medical chart, and breaking HIV news and updates. Although some men expressed concerns about daily self-monitoring of HIV medication doses, many appreciated receiving a summary of their medication adherence over time and suggested that feedback about missed doses be delivered in an encouraging and humorous manner.


These recent studies on mobile phone app preferences among HIV-negative MSM and HIV-positive men and women provide insights into best practices for mobile phone apps for these populations. However, it is unknown whether these same preferences are held by stimulant-using HIV-positive MSM, who may have different technology-assisted prevention and treatment needs than their HIV-negative or non-stimulant-using counterparts [25]. Therefore, we conducted focus groups with stimulant-using HIV-positive MSM to address two primary research questions: (1) What features and functions of mobile phone apps does this population consider when deciding to download and sustain their use of apps over time, and (2) What features or functions do these men prefer in a mobile phone app to help them manage ART adherence? 2ff7e9595c


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