The Prometheus was also equipped with a specialty lab outfitted for in-depth tactical analysis known as the Tactical Information Center (or as the T.I.C.for short). The T.I.C. was inspired by the command center installed on-board the Enterprise NX-01 in March 2153. By 2386 the T.I.C. had been refit with state of the art holographic technology such as holographic displays and interfaces and dedicated ODN lines to the main computer core, library computer and the sensors.
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Behind the desk, on specially installed wall mounts, Logan displayed the eight-hundred-year-old Clan MacLeod claymore with a sash in the color and pattern of the Clan MacLeod tartan draped over the handguards and behind the handle. Prominently displayed in a corner of the raised aft level, opposite the replicator, was a four-hundred-year-old Swiss-made Grandfather clock.
The Prometheus is equipped with four standard science labs equipped with standard equipment for the Sovereign-class starship's science labs. Each of the labs can be refitted with minimal to moderate effort for specialized purposes at the Captain's discretion. Among the various possible configurations (for which supplies are maintained onboard ship) for the science labs are:
One-third of the quarters onboard the Prometheus are special variable environment quarters for crew/guests with special requirements, the remainder of the quarters are standard M-class atmosphere quarters designed for humanoids and near humanoids. The Prometheus is equipped with the standard cabin/quarter types which consist of the following:
It looks magnificent. We're no Digital Foundry, but we do know this version of the game runs at a locked 30 frames-per-second with a dynamic 1080p resolution. If you're using a PS4 Pro, the resolution is bumped up to a checkerboarded 1800p, still running at a capped 30fps. This is definitely a step down from what the PS5 version offers, but the end result is seriously impressive. Though the open world isn't quite so densely packed with details like foliage, it's a fantastic-looking game on either console, and we haven't noticed any performance issues at all on the PS4. Save for a little bit of pop-in here and there, it's rock solid.
If you only have a PS4 and a 1080p tv doesn't sound like you'll be missing too much then. Don't think this game is twitchy enough were 30 vs 60 is going to get you killed. Going to assume most people w/ a PS5 have a 4k tv otherwise that $500 was probably not money well spent.
@BritneyfR_eeHaptic is cool for immersion but oftentimes it can feel like it gets in the way of gameplay especially in shooters. I was playing Deathloop with haptics and adaptive triggers for a while but eventually I disabled both and the shooting felt just so much more responsive as a result. I almost feel it will be remembered as a nothing more than a gimmick in 10 years.
There are hundreds of other great examples in Apple's Shortcuts Gallery, as well as other Shortcuts that other users have created and shared, from the ability to countdown to a special day to being able to find the perfect GIF for any situation.
The Alexander, a new Knightmare Frame, has the concept art of an unusual-looking Knightmare Frame, whose appearance suggests Sixth-Generation or later. The Knightmare Frame is piloted by Akito Hyuga and is a special operation unit that was originally developed in the E.U. by Anna. Akira Yasuda has returned to design the mechanical Knightmare units.
On April 27, 2012, it was announced that the first episode of the OVA would premiere in Japan on August 4, 2012.[4][5] The special preview screening for the first episode took place at Ikebukuro Cinema Sunshine and Shinjuku Wald 9 on July 16, 2012.[6][7]
The Blu-ray and DVD for the first OVA episode were released on January 29, 2013, coming in both standard and limited editions; the latter contains an additional 24-page booklet, a special slip cover featuring Akito and Leila back to back, as well as 15 postcards featuring images of various characters taken from the ending sequence of the OVA.
Film credits serve the important purpose of acknowledging the hard work and skills of both on-screen and behind-the-scenes personnel and consists of many specialists who perform a wide range of tasks to create movies. 2ff7e9595c
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